The Threshold
Same forest. Same roots. But the path forks here, and what's waiting past the tree line doesn't answer to the Satyr Arcana. You're leaving the grove — crossing out of the Seelie light and into the Unseelie dark.
Every card in the Satyr Arcana was pulled from this grove — real people, real stories, turned into music and myth. But groves have edges. Past the last card, the trees grow older, the moss goes black, and the fae who live there don't dance to the same music.
This is the Unseelie realm: the Cursed Worlds. Elven courts with old debts. Orders that remember what you'd rather forget. Roads that don't lead home. If you came looking for another card, you won't find one past this point — you'll find a story instead.
The Song That Walks Both Roads
Choose Your Path